11/6/2023 0 Comments Risk of rain 2 steam guide![]() Ion Surge is in-arguably the safer of the two skills, and if you have your choice of items this makes it way more consistent than Flamethrower. This lets you take Ion Surge more easily. In multiplayer since the item pool is much larger if you can communicate with your team you can afford to be much pickier. In single player with less printers/scrappers spawning you may find more luck with Flamethrower, since you can get more general use out of more loot. This is both a good thing and a bad thing. Ion Surge narrows the item pool you're looking for in comparison. Overall Flamethrower makes Artificer's build more general, as it allows her to work better with a wider variety of items. Missiles and the Charged Perforator belong in S tier regardless because even though they're infrequent, either of those proc'ing off of a nano bomb for example are going to do a ton of damage regardless. If you're taking Ion Surge, on-hit items become significantly less consistent. If you choose to take flamethrower you might consider putting a higher priority on those on-hit items. Ion Surge has a lot more depth than these 5 itemsįlamethrower buffs all on-hit items pretty significantly since without it artificer lacks the attack speed/consistency to make use out of bleed or items like sticky bombs. Milky Chrysalis: Milky is redundant and clunky if you've taken Ion Surge It'll end up just buffing enemies shooting up at you Mercurial Rachis: It's hard to take advantage of Mercurial's bonus damage in the air, making it have anti-synergy with Ion Surge. H3AD-5T v2 (AKA Headstompers): Headstompers is near useless on its own with flamethrower, but can lead to some nasty oneshots with Ion Surgeįocused Convergence: Ion Surge will take you out of the Focused Convergence radius if you've found any movespeed items, making it rather frustrating to work around Hopoo feathers: These feel incredibly clunky when taking Ion Surge, but are a necessity when using Flamethrower ![]() Items that are majorly affected are listed in the "Utility Choice Dependent" tier. Choosing between the Flamethrower and Ion Surge will cause you to make some pretty drastically different item choices. Especially if you're in multiplayer, then those items should be going to a character who can better utilize them instead while you collect enough gasoline to destabilize the economy.Īrtificer's skill choices don't majorly impact her gameplay for the most part, with the exception of her Utility skill. On-hit artificer can and does work (especially if you take flamethrower) but those items will give you less bang for your buck in most situations. In contrast on hits can still be valuable, but are less consistent due to her low rate of fire caused by her cooldowns. The AoE built into her kit allows her to chain multi-kills for huge value from gasoline, wisps, and ceremonial daggers, enabling her to shred bosses and other high health targets simply by killing everything around them, while also letting her access the survivability from items like topaz brooch or monster-tooth easily. Snapfreeze and Nano-spear (if you choose to take it) let her snipe executes, meaning even if you're behind in multiplayer you can skill snag kills from teammates by executing enemies they weaken in order to get value from your items. ![]() On-kill is an incredibly efficient way to build her because of how easily she can access its affects when compared to other survivors. ![]() Artificer's strengths come from her Crowd Control and her ability to nuke/execute targets.
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